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Thursday, October 15, 2026
Metro Wager UK

Three Pokémon Titles That Were Denied the Appreciation They Warranted

In the wake of a vision of world peace thanks to Pokemon Go, it's beyond doubt that the monster collecting series stands as one of the most popular video games in existence. Pikachu is every bit as recognizable as Mickey Mouse, perhaps even more. The persistent pandemonium around trading card values guarantees near-daily Pokémon headlines. It would be hard-pressed to find a Pokémon game that didn't sell at least a couple million units. Even, unofficial Pokémon games go viral annually.

However in spite of that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These represent titles that failed to receive their fair shake, or were overshadowed under the excitement of the mainline series. They're Pokémon games stuck on ill-fated platforms or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that might have flourished if they had received follow-ups or modern remakes. Considering these factors, this list will not be just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, shall we?

Pokemon Ranch: The Cozy Forerunner

An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them focus on the ordinary realities that would come with living with a companion. Admittedly, modern titles include small features like these in recent entries—you can play with your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its release noted Ranch was a poor if not outright hideous game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a ranch where your Mii avatars—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.

Ranch came out long before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the rise of passive games, and the Let's Play normalization of watching games you aren't actively controlling. Most people never understood that Ranch's concept to watch your creatures as much as you interact with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so extraordinary, a Twitch stream dedicated to running the game 24/7. The individual who runs the channel maintains that, after nearly two decades of playing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Strategic Tabletop Game Gone

Did you know that Pokemon once had an licensed board game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user declared. "I am convinced if it launched now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique board structure made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Absurd Gem

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season arrives.


Given numerous mainline entries and spin-offs, it's probable that I didn't mention that particular Pokémon game you totally love but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly despite argu

MR
About the author

Martha Roman

A seasoned sports analyst with over a decade of experience in betting markets and statistical modeling.

Metro Wager UK

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